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Hearts of iron iv manual
Hearts of iron iv manual




hearts of iron iv manual

The third Policy line is your Military Command. You don’t have any cool Theorists, but simplicity is helpful for now.

hearts of iron iv manual

The last line is your Theorist, who gives bonuses to miltary doctrine research. The next line is for an industrial concern, which decreases research time for industry (ignore electronics concerns, they’re useless). Look through them to get an idea of what that means. The first four slots are for Tank, Navy, Air, and Infantry design comapnies, which give you bonuses to specific things in those fields. The second Policy line is for Design Companies and Theorists. The next three slots are for advisors, which give you various small bonuses. Right now, you are in Civilian Economy, which has nasty debuffs. Economic Mobilization is about how many factories are used for the war effort. Trade laws modify the percentage of resources you extract you can’t use (because they are exported). Conscription laws determine how much Manpower you have for use in your military. This one has (from left to right) your conscription laws, trade laws, economic mobilization, and three advisors (these are empty). For this playthrough, we’ll stay Democratic.īelow all this is the first line of Policies. The other three parties are Non-Aligned (gray), which doesn’t matter to you Communist (red), which has lower Tension requirements and can make Puppet Governments and Fascist (brown), which has low Tension requirements but is a lightning rod for pain. Right now, you are Democratic (blue), which raises Tension requirements for doing stuff in exchange for being able to ally with the US. The last part of the top region is a pie chart, showing the four political parties in Sweden. If you hover over it, it tells you that partisans are less effective, but that doesn’t really matter to you. That’s “En Svensk Tiger,” which is less cool than it sounds. That’s “Neutral Foreign Policy,” which prevents you from doing anything exciting until World Tension (more on that later) is at its max. Below that is a space called “National Spirit.” Spirits modify the way your country behaves in all fields, and are important to stay on top of. We won’t do anything here yet, but we will familiarize ourselves with it.Īt the top, tere is a large button that should read “Select National Focus.” That’s important, but we’ll come back to it. This is divided into horizontal sections.

hearts of iron iv manual

This should open a tab on the left side of the screen with a picture of your leader and a whole bunch of other stuff. You reach it by clicking on the picture of your country’s flag in the top left of the screen. There will be a lot of notifications at the top telling you what to do, but we’ll go through them in a certain order so you can set yourself up for success. This shows the map, with the various buttons at the corners. You should now be looking at what I call the standard screen. After that, select “Start Game.” After some loading, you will be taken to the main screen of the game. Make sure the box for “Historical AI Focuses” is checked. Click on the country, then select your difficulty (if you’re really new, I’d suggest civilian). To its north is Sweden, which we’ll use for this guide. This will bring up a map of the world, centered on Germany. Instead, click on the “Other Countries” portrait. I’m here for concepts, not controls) Of the seven countries you can pick, you already tried Italy, which sucks. (At this point, I’m assuming you played the tutorial. You will have the option to choose one of seven countries to play as. When you start a new game, choose the 1936 starting date. Welcome to Hearts of Iron IV! This game is confusing, so let’s keep things simple.






Hearts of iron iv manual